AI Insights · Timothy · April 2023
Top 5 Horror Games on iOS in Latin America Q1 2023
Discover the performance trends of the top horror games on iOS in Latin America during the first quarter of 2023, with insights into downloads, revenue, and active user metrics.
During the first quarter of 2023, the top horror games on iOS in Latin America showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the metrics for the leading horror titles.
The Ghost - Multiplayer Horror from Oleg Sapovsky saw a fluctuating weekly revenue, peaking at $96 in the first week of January, before experiencing declines and minor rebounds, ending the quarter at $2. Weekly downloads started strong with 15K in the last week of December, but gradually decreased to around 8K by the end of March. Active users mirrored this trend, starting at 31K and ending the quarter with approximately 22K.
The Baby In Yellow by Team Terrible had a relatively stable revenue trend, peaking at $95 in mid-February and closing the quarter at $65. Weekly downloads showed a decline from 15K in late December to around 9.6K at the end of March. Active users also saw a decrease from 43K to 26K over the same period.
Granny by Dennis Vukanovic did not generate any revenue during the first quarter. However, it maintained a steady download rate, starting at 14K in late December and ending the quarter with approximately 9.3K. Active users decreased from 43K to 32K, with minor fluctuations throughout the quarter.
Dead by Daylight Mobile from Behaviour Interactive Inc., released in mid-March, showed promising trends. Weekly revenue increased from $2.1K to $2.3K by the end of March. Downloads peaked at 64K in the release week, then dropped to 8.4K by the end of the month. Active users started at 42K and ended with 27K.
Stay Room: SilentCastle Origin by Zen World had a strong start with weekly revenue peaking at $699 in late January. However, it saw a downward trend, closing the quarter at $278. Downloads began at 8.9K in early January, declining to roughly 2.9K by the end of March. Active users started at 8.3K and ended with 20.6K, showing a noticeable increase mid-quarter.
For more detailed insights into the performance of these horror games and other applications, visit Sensor Tower.